using System.Collections; using System.Collections.Generic; using UnityEngine; public class AtmosphereLayer : MonoBehaviour { public string layerName; public float altitudeStartKm; public float altitudeEndKm; [TextArea(2, 4)] public string description; public float ThicknessKm => altitudeEndKm - altitudeStartKm; public void OnLayerClicked() { Debug.Log(layerName + " | " + altitudeStartKm + "-" + altitudeEndKm + " êì"); } }