using System.Collections; using System.Collections.Generic; using UnityEngine; public class AtmosphereRotator : MonoBehaviour { public float rotationSpeedX = 0f; public float rotationSpeedY = 2f; public float rotationSpeedZ = 0f; void Update() { transform.Rotate(rotationSpeedX * Time.deltaTime, rotationSpeedY * Time.deltaTime, rotationSpeedZ * Time.deltaTime, Space.World); } }