using System.Collections; using System.Collections.Generic; using UnityEngine; public class JupiterStratosphereEffects : MonoBehaviour { [Header("Налаштування")] public Material cloudMaterial; public Material lightningMaterial; public float planetRadius = 72f; public ParticleSystem jupiterGlow; [Range(0f, 1f)] public float stratosphereLevel = 1f; public float previousLevel = 1f; private List cloudClusters = new List(); private List lightningObjects = new List(); private Coroutine lightningCoroutine; void Awake() { enabled = false; } public void InitState() { foreach (var ps in cloudClusters) if (ps != null) Destroy(ps.gameObject); cloudClusters.Clear(); foreach (var obj in lightningObjects) if (obj != null) Destroy(obj); lightningObjects.Clear(); if (lightningCoroutine != null) StopCoroutine(lightningCoroutine); stratosphereLevel = 1f; previousLevel = 1f; CreateClouds(); lightningCoroutine = StartCoroutine(SpawnLightning()); if (jupiterGlow != null) { var e = jupiterGlow.emission; e.rateOverTime = 100f; if (!jupiterGlow.isPlaying) jupiterGlow.Play(); } } void CreateClouds() { float[] latitudes = { -40f, -15f, 15f, 40f }; Color[] colors = { new Color(0.75f, 0.5f, 0.25f), new Color(0.85f, 0.65f, 0.35f), new Color(0.8f, 0.6f, 0.3f), new Color(0.7f, 0.45f, 0.2f) }; for (int i = 0; i < latitudes.Length; i++) { GameObject obj = new GameObject("JupiterCloud_" + i); obj.transform.parent = null; obj.transform.position = transform.position; ParticleSystem ps = obj.AddComponent(); var main = ps.main; main.loop = true; main.playOnAwake = true; main.maxParticles = 1500; main.startLifetime = new ParticleSystem.MinMaxCurve(6f, 12f); main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f); main.startSize = new ParticleSystem.MinMaxCurve(1.5f, 4f); main.startColor = new ParticleSystem.MinMaxGradient( new Color(colors[i].r, colors[i].g, colors[i].b, 0.35f), new Color(colors[i].r * 0.8f, colors[i].g * 0.8f, colors[i].b * 0.8f, 0.2f) ); main.simulationSpace = ParticleSystemSimulationSpace.World; main.gravityModifier = 0f; var emission = ps.emission; emission.rateOverTime = 80f; var shape = ps.shape; shape.enabled = true; shape.shapeType = ParticleSystemShapeType.Sphere; shape.radius = planetRadius * 1.1f; shape.radiusThickness = 0.05f; shape.arc = 360f; shape.rotation = new Vector3(latitudes[i], 0f, 0f); var vel = ps.velocityOverLifetime; vel.enabled = true; vel.space = ParticleSystemSimulationSpace.World; vel.orbitalX = new ParticleSystem.MinMaxCurve(0f); vel.orbitalY = new ParticleSystem.MinMaxCurve(i % 2 == 0 ? 2f : -2f); vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f); vel.x = new ParticleSystem.MinMaxCurve(0f); vel.y = new ParticleSystem.MinMaxCurve(0f); vel.z = new ParticleSystem.MinMaxCurve(0f); var colorOverLifetime = ps.colorOverLifetime; colorOverLifetime.enabled = true; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(colors[i], 0f), new GradientColorKey(colors[i] * 0.8f, 0.5f), new GradientColorKey(colors[i] * 0.6f, 1f) }, new GradientAlphaKey[] { new GradientAlphaKey(0f, 0f), new GradientAlphaKey(0.35f, 0.15f), new GradientAlphaKey(0.25f, 0.8f), new GradientAlphaKey(0f, 1f) } ); colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient); var noise = ps.noise; noise.enabled = true; noise.strength = 0.4f; noise.frequency = 0.2f; noise.scrollSpeed = 0.1f; var renderer = ps.GetComponent(); renderer.renderMode = ParticleSystemRenderMode.Billboard; renderer.sortingFudge = 4f; if (cloudMaterial != null) renderer.material = cloudMaterial; ps.Play(); cloudClusters.Add(ps); } } IEnumerator SpawnLightning() { while (enabled) { if (stratosphereLevel < 1f) { float interval = Mathf.Lerp(0.3f, 2f, stratosphereLevel); yield return new WaitForSeconds(interval); Vector3 dir = Random.onUnitSphere; Vector3 pos = transform.position + dir * planetRadius * 1.05f; GameObject lightObj = new GameObject("JupiterLightning"); lightObj.transform.position = pos; Light light = lightObj.AddComponent(); light.type = LightType.Point; light.color = new Color(0.8f, 0.9f, 1f); light.intensity = Mathf.Lerp(50f, 200f, 1f - stratosphereLevel); light.range = planetRadius * 3f; lightningObjects.Add(lightObj); yield return new WaitForSeconds(0.1f); if (lightObj != null) Destroy(lightObj); lightningObjects.Remove(lightObj); } else { yield return new WaitForSeconds(0.5f); } } } void UpdateClouds() { foreach (var ps in cloudClusters) { if (ps == null) continue; var emission = ps.emission; if (stratosphereLevel >= 1f) emission.rateOverTime = 80f; else if (stratosphereLevel >= 0.7f) emission.rateOverTime = Mathf.Lerp(80f, 50f, Mathf.InverseLerp(1f, 0.7f, stratosphereLevel)); else if (stratosphereLevel >= 0.5f) emission.rateOverTime = Mathf.Lerp(50f, 20f, Mathf.InverseLerp(0.7f, 0.5f, stratosphereLevel)); else if (stratosphereLevel >= 0.3f) emission.rateOverTime = Mathf.Lerp(20f, 5f, Mathf.InverseLerp(0.5f, 0.3f, stratosphereLevel)); else emission.rateOverTime = 0f; } } void UpdateGlow() { if (jupiterGlow == null) return; var glowEmission = jupiterGlow.emission; if (stratosphereLevel >= 1f) glowEmission.rateOverTime = 100f; else if (stratosphereLevel >= 0.7f) glowEmission.rateOverTime = Mathf.Lerp(100f, 60f, Mathf.InverseLerp(1f, 0.7f, stratosphereLevel)); else if (stratosphereLevel >= 0.5f) glowEmission.rateOverTime = Mathf.Lerp(60f, 30f, Mathf.InverseLerp(0.7f, 0.5f, stratosphereLevel)); else if (stratosphereLevel >= 0.3f) glowEmission.rateOverTime = Mathf.Lerp(30f, 10f, Mathf.InverseLerp(0.5f, 0.3f, stratosphereLevel)); else if (stratosphereLevel > 0f) glowEmission.rateOverTime = Mathf.Lerp(10f, 0f, Mathf.InverseLerp(0.3f, 0f, stratosphereLevel)); else { glowEmission.rateOverTime = 0f; jupiterGlow.Stop(); } } void Update() { if (!Application.isPlaying) return; if (stratosphereLevel >= 1f && previousLevel < 1f) InitState(); previousLevel = stratosphereLevel; UpdateClouds(); UpdateGlow(); } public void CleanUp() { foreach (var ps in cloudClusters) if (ps != null) Destroy(ps.gameObject); cloudClusters.Clear(); foreach (var obj in lightningObjects) if (obj != null) Destroy(obj); lightningObjects.Clear(); if (lightningCoroutine != null) StopCoroutine(lightningCoroutine); if (jupiterGlow != null) { var e = jupiterGlow.emission; e.rateOverTime = 100f; jupiterGlow.Play(); } enabled = false; } }