using System.Collections; using System.Collections.Generic; using UnityEngine; public class UranusStratosphereEffects : MonoBehaviour { [Header("Налаштування")] public Material fogMaterial; public float planetRadius = 58f; [Range(0f, 1f)] public float stratosphereLevel = 1f; public float previousLevel = 1f; private ParticleSystem _chemicalFogSystem; private ParticleSystem _glowSystem; void Awake() { enabled = false; } public void InitState() { if (_chemicalFogSystem != null) Destroy(_chemicalFogSystem.gameObject); if (_glowSystem != null) Destroy(_glowSystem.gameObject); _chemicalFogSystem = null; _glowSystem = null; stratosphereLevel = 1f; previousLevel = 1f; CreateChemicalFog(); CreateGlow(); } void CreateChemicalFog() { float r = planetRadius * transform.lossyScale.x; GameObject obj = new GameObject("UranusChemicalFog"); obj.transform.parent = null; obj.transform.position = transform.position; _chemicalFogSystem = obj.AddComponent(); var main = _chemicalFogSystem.main; main.loop = true; main.playOnAwake = true; main.maxParticles = 8000; main.startLifetime = new ParticleSystem.MinMaxCurve(8f, 16f); main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f); main.startSize = new ParticleSystem.MinMaxCurve(r * 0.03f, r * 0.08f); main.startColor = new ParticleSystem.MinMaxGradient( new Color(0.9f, 0.8f, 0.3f, 0.15f), new Color(0.8f, 0.7f, 0.2f, 0.08f) ); main.simulationSpace = ParticleSystemSimulationSpace.World; main.gravityModifier = 0f; var emission = _chemicalFogSystem.emission; emission.rateOverTime = 150f; var shape = _chemicalFogSystem.shape; shape.enabled = true; shape.shapeType = ParticleSystemShapeType.Sphere; shape.radius = r * 1.12f; shape.radiusThickness = 0.05f; var vel = _chemicalFogSystem.velocityOverLifetime; vel.enabled = true; vel.space = ParticleSystemSimulationSpace.World; vel.orbitalX = new ParticleSystem.MinMaxCurve(0f); vel.orbitalY = new ParticleSystem.MinMaxCurve(0.3f); vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f); vel.x = new ParticleSystem.MinMaxCurve(0f); vel.y = new ParticleSystem.MinMaxCurve(0f); vel.z = new ParticleSystem.MinMaxCurve(0f); var colorOverLifetime = _chemicalFogSystem.colorOverLifetime; colorOverLifetime.enabled = true; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(new Color(0.9f, 0.8f, 0.3f), 0f), new GradientColorKey(new Color(0.7f, 0.6f, 0.2f), 1f) }, new GradientAlphaKey[] { new GradientAlphaKey(0f, 0f), new GradientAlphaKey(0.15f, 0.2f), new GradientAlphaKey(0.08f, 0.8f), new GradientAlphaKey(0f, 1f) } ); colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient); var noise = _chemicalFogSystem.noise; noise.enabled = true; noise.strength = 0.8f; noise.frequency = 0.1f; noise.scrollSpeed = 0.05f; var renderer = _chemicalFogSystem.GetComponent(); renderer.renderMode = ParticleSystemRenderMode.Billboard; renderer.sortingFudge = 2f; if (fogMaterial != null) renderer.material = fogMaterial; _chemicalFogSystem.Play(); } void CreateGlow() { float r = planetRadius * transform.lossyScale.x; GameObject obj = new GameObject("UranusStratoGlow"); obj.transform.parent = null; obj.transform.position = transform.position; _glowSystem = obj.AddComponent(); var main = _glowSystem.main; main.loop = true; main.playOnAwake = true; main.maxParticles = 4000; main.startLifetime = new ParticleSystem.MinMaxCurve(5f, 10f); main.startSpeed = new ParticleSystem.MinMaxCurve(0f, 0f); main.startSize = new ParticleSystem.MinMaxCurve(r * 0.01f, r * 0.025f); main.startColor = new ParticleSystem.MinMaxGradient( new Color(1f, 0.9f, 0.4f, 0.4f), new Color(0.9f, 0.7f, 0.2f, 0.2f) ); main.simulationSpace = ParticleSystemSimulationSpace.World; main.gravityModifier = 0f; var emission = _glowSystem.emission; emission.rateOverTime = 80f; var shape = _glowSystem.shape; shape.enabled = true; shape.shapeType = ParticleSystemShapeType.Sphere; shape.radius = r * 1.1f; shape.radiusThickness = 0.03f; var vel = _glowSystem.velocityOverLifetime; vel.enabled = true; vel.space = ParticleSystemSimulationSpace.World; vel.orbitalX = new ParticleSystem.MinMaxCurve(0f); vel.orbitalY = new ParticleSystem.MinMaxCurve(0.5f); vel.orbitalZ = new ParticleSystem.MinMaxCurve(0f); vel.x = new ParticleSystem.MinMaxCurve(0f); vel.y = new ParticleSystem.MinMaxCurve(0f); vel.z = new ParticleSystem.MinMaxCurve(0f); var colorOverLifetime = _glowSystem.colorOverLifetime; colorOverLifetime.enabled = true; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(new Color(1f, 0.9f, 0.4f), 0f), new GradientColorKey(new Color(0.8f, 0.6f, 0.1f), 1f) }, new GradientAlphaKey[] { new GradientAlphaKey(0f, 0f), new GradientAlphaKey(0.4f, 0.15f), new GradientAlphaKey(0.2f, 0.8f), new GradientAlphaKey(0f, 1f) } ); colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient); var renderer = _glowSystem.GetComponent(); renderer.renderMode = ParticleSystemRenderMode.Billboard; renderer.sortingFudge = 1f; if (fogMaterial != null) renderer.material = fogMaterial; _glowSystem.Play(); } void UpdateFog() { if (_chemicalFogSystem == null) return; var e = _chemicalFogSystem.emission; if (stratosphereLevel <= 0f) { e.rateOverTime = 0f; return; } float t = Mathf.InverseLerp(1f, 0f, stratosphereLevel); e.rateOverTime = Mathf.Lerp(150f, 500f, t); } void UpdateGlow() { if (_glowSystem == null) return; var e = _glowSystem.emission; if (stratosphereLevel <= 0f) { e.rateOverTime = 0f; return; } float t = Mathf.InverseLerp(1f, 0f, stratosphereLevel); e.rateOverTime = Mathf.Lerp(80f, 0f, t); } void Update() { if (!Application.isPlaying) return; if (stratosphereLevel >= 1f && previousLevel < 1f) InitState(); previousLevel = stratosphereLevel; UpdateFog(); UpdateGlow(); } public void CleanUp() { if (_chemicalFogSystem != null) Destroy(_chemicalFogSystem.gameObject); if (_glowSystem != null) Destroy(_glowSystem.gameObject); _chemicalFogSystem = null; _glowSystem = null; enabled = false; } }