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35
Assets/Scripts/Lesson_1/ApplyDissolveShaderToTerrain.cs
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35
Assets/Scripts/Lesson_1/ApplyDissolveShaderToTerrain.cs
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using UnityEngine;
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[RequireComponent (typeof(Terrain))]
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public class ApplyDissolveShaderToTerrain : MonoBehaviour
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{
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public Terrain terrain;
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public float dissolveAmount = 0f;
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public Shader shader;
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private Material originalMaterial;
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private Material overrideMaterial;
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void Start()
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{
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terrain = GetComponent<Terrain>();
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overrideMaterial = new Material(shader);
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originalMaterial = terrain.materialTemplate;
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SetOriginalMaterial();
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}
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private void Update()
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{
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terrain.materialTemplate.SetFloat("_dissolveAmount", dissolveAmount);
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}
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public void SetOriginalMaterial()
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{
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terrain.materialTemplate = originalMaterial;
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}
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public void SetOverrideMaterial()
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{
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terrain.materialTemplate = overrideMaterial;
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}
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}
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