using UnityEngine; using TMPro; public class PlayerSpeedChecker : MonoBehaviour { public float rayDistance = 10f; public float raycastHeightOffset = 3f; public TMP_Text speedText; void Update() { Vector3 rayOrigin = transform.position + Vector3.up * raycastHeightOffset; Vector3 rayDirection = transform.forward; // ³çóàë³çàö³ÿ Ray Debug.DrawRay(rayOrigin, rayDirection * rayDistance, Color.red); // Raycast if (Physics.Raycast(rayOrigin, rayDirection, out RaycastHit hit, rayDistance)) { GameObject go = hit.collider.gameObject; PlayerMovement pm = go.GetComponent(); if (pm != null) { if (Lesson1Controller.Instance.activeExperiment == 1) speedText.text = "Speed: " + pm.playerSpeed.ToString("F0"); else speedText.text = "???"; } } else { speedText.text = ""; } } }