using System.Linq; using UnityEngine; public class CubeSpawner : MonoBehaviour { public WaterLevelController waterLevelController; public GameObject[] cubesPrefabs; public int minScale = 1; public int maxScale = 5; private void Start() { for (int i = 0; i < cubesPrefabs.Length; i++) { cubesPrefabs[i].transform.localScale = new Vector3(Random.Range(minScale, maxScale), Random.Range(minScale, maxScale), Random.Range(minScale, maxScale)); } } public void SpawnNewCube(int cubeId) { waterLevelController.currentCubeMass = 0f; waterLevelController.currentCubeVolume = 0f; cubeId = cubeId - 1; while (transform.childCount > 0) { DestroyImmediate(transform.GetChild(0).gameObject); } GameObject newCube = Instantiate(cubesPrefabs[cubeId]); newCube.transform.SetParent(transform); newCube.transform.localPosition = Vector3.zero; } }