using System; using TMPro; using UnityEngine; public class ToyRocketController : MonoBehaviour { public TextMeshPro rocketMassText; public float rocketMass; void Start() { } void Update() { } public void SetRocketMass(float newMass) { rocketMass = newMass; rocketMassText.text = $"{rocketMass:F2} GR".Replace(",", "."); } }