Files
2026-06-04 00:55:54 +03:00

33 lines
903 B
C#

using UnityEngine;
public class ScrollOnHover : MonoBehaviour
{
void Update()
{
float scroll = Input.mouseScrollDelta.y;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit))
{
if (hit.collider.gameObject.tag == "LeverParent")
{
if (scroll == 0) return;
StrikerLeverController slc = hit.collider.gameObject.GetComponent<StrikerLeverController>();
if (slc != null)
{
slc.RotateLever(scroll);
}
}
if (hit.collider.gameObject.tag == "FlyButton")
{
if (Input.GetKeyDown(KeyCode.E) ) {
hit.collider.gameObject.GetComponent<RocketButtonController>().Use();
}
}
}
}
}