Files
ScienceLab.FrictionForce/Assets/Scripts/HeroCameraController.cs
2026-05-29 18:30:19 +03:00

64 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroCameraController : MonoBehaviour
{
[Range(1f, 10f)]
[SerializeField] private float _mouseSensitivityX = 2f;
[Range(1f, 10f)]
[SerializeField] private float _mouseSensitivityY = 2f;
[Range(0f, 0.5f)]
[SerializeField] private float _smoothTime = 0.1f;
[SerializeField] private float _minVerticalAngle = -75f;
[SerializeField] private float _maxVerticalAngle = 45f;
[SerializeField] private Transform _controller;
private float _xRotation = 0f;
private float _yRotation = 0f;
private Vector2 _currentMouseDelta;
private Vector2 _currentMouseVelocity;
private void Start()
{
Cursor.lockState = CursorLockMode.Confined;
Cursor.visible = true;
}
private void LateUpdate()
{
Vector2 targetMouseDelta = new Vector2(
Input.GetAxis("Mouse X") * _mouseSensitivityX,
Input.GetAxis("Mouse Y") * _mouseSensitivityY
);
_currentMouseDelta = Vector2.SmoothDamp(
_currentMouseDelta,
targetMouseDelta,
ref _currentMouseVelocity,
_smoothTime
);
_yRotation += _currentMouseDelta.x;
_xRotation -= _currentMouseDelta.y;
_xRotation = Mathf.Clamp(_xRotation, _minVerticalAngle, _maxVerticalAngle);
transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
if (_controller != null)
_controller.rotation = Quaternion.Euler(0f, _yRotation, 0f);
}
public void SetCameraActive(bool active) => enabled = active;
public void SetSensitivityX(float value) => _mouseSensitivityX = Mathf.Clamp(value, 1f, 10f);
public void SetSensitivityY(float value) => _mouseSensitivityY = Mathf.Clamp(value, 1f, 10f);
public void SetSmoothTime(float value) => _smoothTime = Mathf.Clamp(value, 0f, 0.5f);
public void SetSensitivity(float value)
{
_mouseSensitivityX = Mathf.Clamp(value, 1f, 10f);
_mouseSensitivityY = Mathf.Clamp(value, 1f, 10f);
}
}