Files
ScienceLab.FrictionForce/Assets/Scripts/Rocket/RocketCursor.cs
2026-05-29 18:30:19 +03:00

15 lines
329 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RocketCursor : MonoBehaviour
{
[SerializeField] private Texture2D cursorTexture;
private void Start()
{
if (cursorTexture != null)
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
}
}