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using System.Collections.Generic;
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using UnityEngine;
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namespace MatthewAssets
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{
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{
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UpdateInfoText(); // Update text at start
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void Update()
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SelectPreviousPrefab();
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{
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if (currentIndex < 0)
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{
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currentIndex = prefabs.Length - 1;
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UpdateInfoText();
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{
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currentIndex++;
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if (currentIndex >= prefabs.Length)
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{
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currentIndex = 0;
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UpdateInfoText();
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{
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int currentNumber = currentIndex + 1;
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int totalNumber = prefabs.Length;
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infoText.text = $"({currentNumber}/{totalNumber}) \nCurrent effect: {prefabs[currentIndex].name} ";
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