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19
Assets/Materials/Nature/Scripts/ButterflySpawnArea.cs
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19
Assets/Materials/Nature/Scripts/ButterflySpawnArea.cs
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using UnityEngine;
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namespace IdyllicFantasyNature
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{
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public class ButterflySpawnArea : MonoBehaviour
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{
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public Collider Collider { get; set; }
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[Tooltip("the minimum cooldown for the butterfly to respawn")]
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[Min(0)] public float MinCooldown;
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[Tooltip("the maximum cooldown for the butterfly to respawn")]
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[Min(1)] public float MaxCooldown;
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private void Start()
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{
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Collider = GetComponent<Collider>();
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}
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}
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}
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