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39
Assets/Materials/Scripts/AirTrailController.cs
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39
Assets/Materials/Scripts/AirTrailController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AirTrailController : MonoBehaviour
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{
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[SerializeField] private TrailRenderer trail;
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private bool _active;
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void Awake()
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{
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trail.emitting = false;
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trail.Clear();
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}
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void LateUpdate()
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{
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if (!_active) return;
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}
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public void Activate(Vector3 startPos)
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{
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transform.position = startPos;
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trail.Clear();
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trail.emitting = false;
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trail.emitting = true;
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_active = true;
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}
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public void Deactivate()
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{
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_active = false;
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trail.emitting = false;
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trail.Clear();
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}
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}
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