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2026-03-17 13:40:09 +02:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Demo_TurningAround : MonoBehaviour
{
public float rotSpeed_X;
public float rotSpeed_Y;
public float rotSpeed_Z;
public float globalSpeed = 1f;
// Update is called once per frame
void Update()
{
transform.Rotate(new Vector3(rotSpeed_X, rotSpeed_Y, rotSpeed_Z) * globalSpeed * Time.deltaTime);
}
}