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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This script demonstrate how to use the particle system collision callback.
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/// The sample using it is the "Extinguish" prefab. It use a second, non displayed
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/// particle system to lighten the load of collision detection.
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/// </summary>
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public class ParticleCollision : MonoBehaviour
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{
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private List<ParticleCollisionEvent> m_CollisionEvents = new List<ParticleCollisionEvent>();
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private ParticleSystem m_ParticleSystem;
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private void Start()
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{
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m_ParticleSystem = GetComponent<ParticleSystem>();
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}
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private void OnParticleCollision(GameObject other)
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{
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int numCollisionEvents = m_ParticleSystem.GetCollisionEvents(other, m_CollisionEvents);
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for (int i = 0; i < numCollisionEvents; ++i)
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{
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var col = m_CollisionEvents[i].colliderComponent;
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var fire = col.GetComponent<ExtinguishableFire>();
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if (fire != null)
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fire.Extinguish();
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}
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}
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}
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