using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraManager : MonoBehaviour { [Header("Cameras")] [SerializeField] private Camera planetCamera; [SerializeField] private Camera zodiacCamera; [Header("Modes")] public bool planetsMode = true; public bool zodiacMode = false; void Start() { ApplyMode(); } void Update() { if (Input.GetKeyDown(KeyCode.P)) { planetsMode = true; zodiacMode = false; ApplyMode(); } if (Input.GetKeyDown(KeyCode.Z)) { planetsMode = false; zodiacMode = true; ApplyMode(); } } public void ApplyMode() { if (planetCamera != null) planetCamera.enabled = planetsMode; if (zodiacCamera != null) zodiacCamera.enabled = zodiacMode; } }