Files
2026-03-17 13:40:09 +02:00

46 lines
934 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraManager : MonoBehaviour
{
[Header("Cameras")]
[SerializeField] private Camera planetCamera;
[SerializeField] private Camera zodiacCamera;
[Header("Modes")]
public bool planetsMode = true;
public bool zodiacMode = false;
void Start()
{
ApplyMode();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
planetsMode = true;
zodiacMode = false;
ApplyMode();
}
if (Input.GetKeyDown(KeyCode.Z))
{
planetsMode = false;
zodiacMode = true;
ApplyMode();
}
}
public void ApplyMode()
{
if (planetCamera != null)
planetCamera.enabled = planetsMode;
if (zodiacCamera != null)
zodiacCamera.enabled = zodiacMode;
}
}