165 lines
4.2 KiB
C#
165 lines
4.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoonOrbitNeptune : MonoBehaviour
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{
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public Transform neptune;
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public NeptuneMoonType moonType = NeptuneMoonType.Triton;
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public bool autoCalculateOrbit = true;
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public float manualOrbitRadius = 10f;
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public float orbitInclination = 156.8f;
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public float startAngleDegrees = 0f;
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public float timeScale = 10f;
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public bool showDebugInfo = false;
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private const float NEPTUNE_RADIUS_KM = 24622f;
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private const float TRITON_RADIUS_KM = 1353f;
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private const float TRITON_DISTANCE_KM = 354759f;
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private const float TRITON_PERIOD_HOURS = 141.0f;
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private float orbitRadius;
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private float angularSpeed;
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private float currentAngle = 0f;
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private float orbitCount = 0f;
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private float debugTimer = 0f;
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public enum NeptuneMoonType
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{
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Triton
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}
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void Start()
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{
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if (neptune == null)
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{
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neptune = GameObject.Find("Neptune")?.transform;
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if (neptune == null)
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{
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enabled = false;
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return;
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}
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}
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CalculateOrbit();
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SetInitialPosition();
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}
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void CalculateOrbit()
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{
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float neptuneRadius = neptune.localScale.x / 2f;
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if (autoCalculateOrbit)
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{
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switch (moonType)
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{
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case NeptuneMoonType.Triton:
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orbitRadius = neptuneRadius * (TRITON_DISTANCE_KM / NEPTUNE_RADIUS_KM);
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angularSpeed = -(2f * Mathf.PI / (TRITON_PERIOD_HOURS * 3600f)) * timeScale;
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orbitInclination = 156.8f;
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break;
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}
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}
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else
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{
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orbitRadius = manualOrbitRadius;
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float period = GetPeriod() * 3600f;
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angularSpeed = -(2f * Mathf.PI / period) * timeScale;
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}
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}
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float GetPeriod()
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{
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switch (moonType)
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{
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case NeptuneMoonType.Triton: return TRITON_PERIOD_HOURS;
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default: return TRITON_PERIOD_HOURS;
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}
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}
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void SetInitialPosition()
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{
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currentAngle = startAngleDegrees * Mathf.Deg2Rad;
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UpdatePosition();
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}
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void Update()
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{
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if (neptune == null) return;
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currentAngle += angularSpeed * Time.deltaTime;
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if (currentAngle <= -2f * Mathf.PI)
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{
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currentAngle += 2f * Mathf.PI;
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orbitCount++;
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if (showDebugInfo)
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{
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Debug.Log(moonType + " orbit " + orbitCount + " (retrograde)");
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}
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}
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UpdatePosition();
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if (showDebugInfo)
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{
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debugTimer += Time.deltaTime;
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if (debugTimer >= 10f)
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{
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debugTimer = 0f;
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float progress = (Mathf.Abs(currentAngle) / (2f * Mathf.PI)) * 100f;
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Debug.Log(moonType + ": R=" + orbitRadius.ToString("F2") + " P=" + progress.ToString("F1") + "% RETROGRADE");
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}
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}
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}
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void UpdatePosition()
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{
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float x = Mathf.Cos(currentAngle) * orbitRadius;
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float z = Mathf.Sin(currentAngle) * orbitRadius;
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float inclinationRad = orbitInclination * Mathf.Deg2Rad;
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float y = z * Mathf.Sin(inclinationRad);
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z = z * Mathf.Cos(inclinationRad);
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transform.position = neptune.position + new Vector3(x, y, z);
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}
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void OnDrawGizmos()
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{
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if (neptune == null) return;
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Color gizmoColor = new Color(0.4f, 0.7f, 1f, 0.5f);
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Gizmos.color = gizmoColor;
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int segments = 64;
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Vector3 prevPos = GetOrbitPoint(0);
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for (int i = 1; i <= segments; i++)
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{
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Vector3 newPos = GetOrbitPoint(i * 2f * Mathf.PI / segments);
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Gizmos.DrawLine(prevPos, newPos);
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prevPos = newPos;
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}
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}
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Vector3 GetOrbitPoint(float angle)
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{
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float x = Mathf.Cos(angle) * orbitRadius;
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float z = Mathf.Sin(angle) * orbitRadius;
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float inclinationRad = orbitInclination * Mathf.Deg2Rad;
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float y = z * Mathf.Sin(inclinationRad);
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z = z * Mathf.Cos(inclinationRad);
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return neptune.position + new Vector3(x, y, z);
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}
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}
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