Files
ScienceLab.GravityForce/Assets/Materials/Scripts/Billboard.cs
2026-03-17 13:40:09 +02:00

37 lines
718 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Billboard : MonoBehaviour
{
private Transform _parentObject;
public float heightOffset = 1.5f;
void Start()
{
_parentObject = transform.parent;
transform.SetParent(null);
}
void LateUpdate()
{
if (_parentObject == null) return;
if (Camera.main == null) return;
transform.position = _parentObject.position + Vector3.up * heightOffset;
transform.LookAt(Camera.main.transform);
transform.Rotate(0, 180, 0);
}
void OnDestroy()
{
if (_parentObject == null)
{
Destroy(gameObject);
}
}
}