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2026-06-15 15:38:50 +03:00
commit 4ce7a052c9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobeStartOrientation : MonoBehaviour
{
public float rotationX = 0f;
public float rotationY = 0f;
public float rotationZ = 0f;
void Awake()
{
transform.rotation = Quaternion.Euler(rotationX, rotationY, rotationZ);
}
}