Files
2026-03-17 18:10:00 +02:00

59 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroTrigger : MonoBehaviour
{
public LightWave wave1;
public LightWave wave2;
public Animator animator;
public HeroMovement heroMovement;
private bool _fired = false;
public void Reset() { _fired = false; }
void Update()
{
if (_fired) return;
if (transform.position.z >= 0f)
{
_fired = true;
heroMovement.StopMoving();
bool isView2 = GameManager.Instance != null && GameManager.Instance.isView2;
bool isSimulation = GameManager.Instance != null && GameManager.Instance.isSimulation;
if (isView2)
StartCoroutine(LaunchView2());
else
StartCoroutine(LaunchView1(isSimulation));
}
}
IEnumerator LaunchView1(bool isSimulation)
{
if (isSimulation)
{
wave1.StartWave();
yield return new WaitForSeconds(0.5f);
wave2.StartWave();
yield return new WaitForSeconds(1f);
}
else
{
wave1.StartWave();
wave2.StartWave();
yield return new WaitForSeconds(1f);
}
animator.SetTrigger("Fall");
}
IEnumerator LaunchView2()
{
wave1.StartWave();
wave2.StartWave();
wave1.showBothTextsAtOnce = true;
wave1.wave2ref = wave2;
wave1.ShowTextForBoth();
yield return new WaitForSeconds(0.1f);
animator.SetTrigger("Fall");
}
}