Files
ScienceLab.TimeAndSpace/Assets/Scripts/RestartManager.cs
2026-03-17 18:10:00 +02:00

34 lines
732 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class RestartManager : MonoBehaviour
{
public GameObject restartButton;
void Start()
{
if (restartButton != null)
restartButton.SetActive(false);
}
public void ShowRestart()
{
FindObjectOfType<RewindManager>()?.ShowSlider();
if (restartButton != null)
restartButton.SetActive(true);
}
public void HideRestart()
{
if (restartButton != null)
restartButton.SetActive(false);
}
public void RestartSimulation()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}