Files
ScienceLab.TimeAndSpace/Assets/Scripts/Countries/GlobeStartOrientation.cs
2026-03-17 18:10:00 +02:00

16 lines
344 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobeStartOrientation : MonoBehaviour
{
public float rotationX = 0f;
public float rotationY = 0f;
public float rotationZ = 0f;
void Awake()
{
transform.rotation = Quaternion.Euler(rotationX, rotationY, rotationZ);
}
}