using System.Collections; using System.Collections.Generic; using UnityEngine; public class AirTrailController : MonoBehaviour { [SerializeField] private TrailRenderer trail; private bool _active; void Awake() { trail.emitting = false; trail.Clear(); } void LateUpdate() { if (!_active) return; } public void Activate(Vector3 startPos) { transform.position = startPos; trail.Clear(); trail.emitting = false; trail.emitting = true; _active = true; } public void Deactivate() { _active = false; trail.emitting = false; trail.Clear(); } }