using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarouselRotate : MonoBehaviour { [SerializeField] private Transform swing; [SerializeField] private float rotationSpeed = 60f; [SerializeField] private Vector3 rotationAxis = Vector3.up; private bool _isActive; private void Reset() { swing = transform.parent; } private void Update() { if (!_isActive || swing == null) return; swing.Rotate(rotationAxis.normalized * rotationSpeed * Time.deltaTime, Space.Self); } private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) return; _isActive = true; } private void OnTriggerExit(Collider other) { if (!other.CompareTag("Player")) return; _isActive = false; } }