using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoonOrbitJupiter : MonoBehaviour { public Transform jupiter; public JupiterMoonType moonType = JupiterMoonType.Io; public bool autoCalculateOrbit = true; public float manualOrbitRadius = 10f; public float orbitInclination = 0.04f; public float startAngleDegrees = 0f; public float timeScale = 10f; public bool showDebugInfo = false; private const float JUPITER_RADIUS_KM = 69911f; private const float IO_RADIUS_KM = 1821f; private const float IO_DISTANCE_KM = 421700f; private const float IO_PERIOD_HOURS = 42.5f; private const float EUROPA_RADIUS_KM = 1560f; private const float EUROPA_DISTANCE_KM = 671100f; private const float EUROPA_PERIOD_HOURS = 85.2f; private const float GANYMEDE_RADIUS_KM = 2634f; private const float GANYMEDE_DISTANCE_KM = 1070400f; private const float GANYMEDE_PERIOD_HOURS = 171.7f; private const float CALLISTO_RADIUS_KM = 2410f; private const float CALLISTO_DISTANCE_KM = 1882700f; private const float CALLISTO_PERIOD_HOURS = 400.5f; private float orbitRadius; private float angularSpeed; private float currentAngle = 0f; private float orbitCount = 0f; private float debugTimer = 0f; public enum JupiterMoonType { Io, Europa, Ganymede, Callisto } void Start() { if (jupiter == null) { jupiter = GameObject.Find("Jupiter")?.transform; if (jupiter == null) { enabled = false; return; } } CalculateOrbit(); SetInitialPosition(); } void CalculateOrbit() { float jupiterRadius = jupiter.localScale.x / 2f; if (autoCalculateOrbit) { switch (moonType) { case JupiterMoonType.Io: orbitRadius = jupiterRadius * (IO_DISTANCE_KM / JUPITER_RADIUS_KM); angularSpeed = (2f * Mathf.PI / (IO_PERIOD_HOURS * 3600f)) * timeScale; orbitInclination = 0.04f; break; case JupiterMoonType.Europa: orbitRadius = jupiterRadius * (EUROPA_DISTANCE_KM / JUPITER_RADIUS_KM); angularSpeed = (2f * Mathf.PI / (EUROPA_PERIOD_HOURS * 3600f)) * timeScale; orbitInclination = 0.47f; break; case JupiterMoonType.Ganymede: orbitRadius = jupiterRadius * (GANYMEDE_DISTANCE_KM / JUPITER_RADIUS_KM); angularSpeed = (2f * Mathf.PI / (GANYMEDE_PERIOD_HOURS * 3600f)) * timeScale; orbitInclination = 0.20f; break; case JupiterMoonType.Callisto: orbitRadius = jupiterRadius * (CALLISTO_DISTANCE_KM / JUPITER_RADIUS_KM); angularSpeed = (2f * Mathf.PI / (CALLISTO_PERIOD_HOURS * 3600f)) * timeScale; orbitInclination = 0.51f; break; } } else { orbitRadius = manualOrbitRadius; float period = GetPeriod() * 3600f; angularSpeed = (2f * Mathf.PI / period) * timeScale; } } float GetPeriod() { switch (moonType) { case JupiterMoonType.Io: return IO_PERIOD_HOURS; case JupiterMoonType.Europa: return EUROPA_PERIOD_HOURS; case JupiterMoonType.Ganymede: return GANYMEDE_PERIOD_HOURS; case JupiterMoonType.Callisto: return CALLISTO_PERIOD_HOURS; default: return IO_PERIOD_HOURS; } } void SetInitialPosition() { currentAngle = startAngleDegrees * Mathf.Deg2Rad; UpdatePosition(); } void Update() { if (jupiter == null) return; currentAngle += angularSpeed * Time.deltaTime; if (currentAngle >= 2f * Mathf.PI) { currentAngle -= 2f * Mathf.PI; orbitCount++; if (showDebugInfo) { Debug.Log(moonType + " orbit " + orbitCount); } } UpdatePosition(); if (showDebugInfo) { debugTimer += Time.deltaTime; if (debugTimer >= 10f) { debugTimer = 0f; float progress = (currentAngle / (2f * Mathf.PI)) * 100f; Debug.Log(moonType + ": R=" + orbitRadius.ToString("F2") + " P=" + progress.ToString("F1") + "%"); } } } void UpdatePosition() { float x = Mathf.Cos(currentAngle) * orbitRadius; float z = Mathf.Sin(currentAngle) * orbitRadius; float inclinationRad = orbitInclination * Mathf.Deg2Rad; float y = z * Mathf.Sin(inclinationRad); z = z * Mathf.Cos(inclinationRad); transform.position = jupiter.position + new Vector3(x, y, z); } void OnDrawGizmos() { if (jupiter == null) return; Color gizmoColor = Color.white; switch (moonType) { case JupiterMoonType.Io: gizmoColor = new Color(1f, 0.9f, 0.3f, 0.5f); break; case JupiterMoonType.Europa: gizmoColor = new Color(0.8f, 0.9f, 1f, 0.5f); break; case JupiterMoonType.Ganymede: gizmoColor = new Color(0.7f, 0.6f, 0.5f, 0.5f); break; case JupiterMoonType.Callisto: gizmoColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); break; } Gizmos.color = gizmoColor; int segments = 64; Vector3 prevPos = GetOrbitPoint(0); for (int i = 1; i <= segments; i++) { Vector3 newPos = GetOrbitPoint(i * 2f * Mathf.PI / segments); Gizmos.DrawLine(prevPos, newPos); prevPos = newPos; } } Vector3 GetOrbitPoint(float angle) { float x = Mathf.Cos(angle) * orbitRadius; float z = Mathf.Sin(angle) * orbitRadius; float inclinationRad = orbitInclination * Mathf.Deg2Rad; float y = z * Mathf.Sin(inclinationRad); z = z * Mathf.Cos(inclinationRad); return jupiter.position + new Vector3(x, y, z); } }