using System.Collections; using System.Collections.Generic; using UnityEngine; public class GirlExercise : MonoBehaviour { [Header("Àí³ìàö³¿")] [SerializeField] private string idleAnimation = "idle_selfcheck_1_300f"; [SerializeField] private string exerciseAnimation = "exercise_warmingUp_170f"; private Animator animator; private AnimationClip[] animationClips; private float currentAnimationLength; private float animationTimer; private bool isPlaying = false; void Start() { animator = GetComponent(); if (animator != null) { animationClips = animator.runtimeAnimatorController.animationClips; PlayRandomAnimation(); } } void Update() { if (isPlaying) { animationTimer += Time.deltaTime; if (animationTimer >= currentAnimationLength) { PlayRandomAnimation(); } } } private void PlayRandomAnimation() { string selectedAnimation; if (Random.value > 0.5f) { selectedAnimation = idleAnimation; } else { selectedAnimation = exerciseAnimation; } animator.Play(selectedAnimation); currentAnimationLength = GetAnimationLength(selectedAnimation); animationTimer = 0f; isPlaying = true; } private float GetAnimationLength(string animationName) { foreach (AnimationClip clip in animationClips) { if (clip.name == animationName) { return clip.length; } } return 5f; } }