using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyPickup : MonoBehaviour { public static bool HasKey = false; [SerializeField] private GameObject pickupEffect; private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) return; HasKey = true; if (pickupEffect != null) { GameObject effect = Instantiate( pickupEffect, transform.position, Quaternion.identity ); Destroy(effect, 3f); } Destroy(gameObject); } }