using UnityEngine; using TMPro; public class LineData : MonoBehaviour { public float angle; public TMP_Text distanceText; private void Awake() { if (distanceText) distanceText.text = ""; } public void FindCurrentAngle(float radiusX, float radiusZ) { Vector3 parentPos = transform.parent.position; Vector3 pos = transform.position; angle = Mathf.Atan2(pos.z / radiusZ, pos.x / radiusX); angle = Mathf.Repeat(angle, 2f * Mathf.PI); } public void SetDistanceText(float distance) { if(Lesson1Controller.Instance.activeExperiment >= 2) { distanceText.text = "DISTANCE: " + distance.ToString(); } else { distanceText.text = ""; } } }