Files
ScienceLab.UniformLinearMotion/Assets/Scripts/Lesson_1/PlayerSpeedChecker.cs
2026-04-30 12:04:09 +03:00

35 lines
1.0 KiB
C#

using UnityEngine;
using TMPro;
public class PlayerSpeedChecker : MonoBehaviour
{
public float rayDistance = 10f;
public float raycastHeightOffset = 3f;
public TMP_Text speedText;
void Update()
{
Vector3 rayOrigin = transform.position + Vector3.up * raycastHeightOffset;
Vector3 rayDirection = transform.forward;
// ³çóàë³çàö³ÿ Ray
Debug.DrawRay(rayOrigin, rayDirection * rayDistance, Color.red);
// Raycast
if (Physics.Raycast(rayOrigin, rayDirection, out RaycastHit hit, rayDistance))
{
GameObject go = hit.collider.gameObject;
PlayerMovement pm = go.GetComponent<PlayerMovement>();
if (pm != null)
{
if (Lesson1Controller.Instance.activeExperiment == 1) speedText.text = "Speed: " + pm.playerSpeed.ToString("F0");
else speedText.text = "???";
}
} else
{
speedText.text = "";
}
}
}