// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved. using UnityEngine; using System.Collections.Generic; namespace VirtualGrasp.Scripts { /** * VG_HandStatus_Debugger provides a tool to show the VG_HandStatus members during runtime in editor mode. * The MonoBehavior provides a tutorial on the VG API functions for using the VG_HandStatus. */ [LIBVIRTUALGRASP_UNITY_SCRIPT] [HelpURL("https://docs.virtualgrasp.com/unity_component_vghandstatusdebugger." + VG_Version.__VG_VERSION__ + ".html")] public class VG_HandStatusDebugger : MonoBehaviour { [Tooltip("This list will be updated during runtime with the VG_HandStatus of all hands.")] public List m_hands = new List(); #if UNITY_EDITOR public void Start() { this.hideFlags = HideFlags.NotEditable; } public void Update() { m_hands.Clear(); foreach (VG_HandStatus hand in VG_Controller.GetHands()) m_hands.Add(hand); } #endif } }