// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved. using UnityEngine; using VirtualGrasp; namespace VirtualGrasp.Onboarding { public class SoundOnGraspEvents : MonoBehaviour { public AudioSource graspSoundEffect; private int avatarID = 0; private void Start() { VG_Controller.GetSensorControlledAvatarID(out avatarID); VG_Controller.OnGraspTriggered.AddListener(PlayGraspSound); } public void PlayGraspSound(VG_HandStatus hand) { if (hand.m_avatarID == avatarID) graspSoundEffect.Play(); } } }