// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved. using UnityEngine; namespace VirtualGrasp.Onboarding { public class SoundOnPushEvents : MonoBehaviour { public AudioSource pushSoundEffect; // Start is called before the first frame update void Start() { VG_Controller.OnObjectPushed.AddListener(PlayPushSound); } public void PlayPushSound(VG_HandStatus hand) { if (hand.m_selectedObject != null && hand.m_selectedObject == transform) pushSoundEffect.Play(); } } }