using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] private float _mouseSensitivityX = 2f; [SerializeField] private float _mouseSensitivityY = 2f; [SerializeField] private float _minVerticalAngle = -75f; [SerializeField] private float _maxVerticalAngle = 45f; [SerializeField] private Transform _controller; private float _xRotation = 0f; private float _yRotation = 0f; void Update() { float mouseX = Input.GetAxis("Mouse X") * _mouseSensitivityX; float mouseY = Input.GetAxis("Mouse Y") * _mouseSensitivityY; _yRotation += mouseX; _xRotation -= mouseY; _xRotation = Mathf.Clamp(_xRotation, _minVerticalAngle, _maxVerticalAngle); transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f); if (_controller != null) { _controller.rotation = Quaternion.Euler(0f, _yRotation, 0f); } } }