using System; using JusticeScale.Scripts.Scales; using UnityEngine; using UnityEngine.UI; namespace JusticeScale.Scripts.UI { public class ScaleUI : MonoBehaviour { [SerializeField] private Scale scale; // Reference to the Scale component [SerializeField] private Text balanceText; [SerializeField] private bool isInPounds; private void Awake() { // Automatically get the TriggerScale component attached to the parent GameObject if (scale == null) scale = GetComponentInParent(); // Automatically get the Text component attached to the child GameObject if (balanceText == null) balanceText = GetComponentInChildren(); } private void Update() { // Update the balance text based on the selected unit balanceText.text = isInPounds ? $"{ConvertKgToPound(scale.TotalWeight)} pounds" : $"{scale.TotalWeight} kg"; } private float ConvertKgToPound(float massKg) { var poundConverse = massKg * 2.20f; return (float)Math.Round(poundConverse, 2); // Round to 2 decimal places } } }