using UnityEngine; namespace YueDestructibles { public class YueDestructableAudioSourceTemplate : MonoBehaviour { public AudioSource audioSource; [HideInInspector] public Transform[] debris; private float timeAlive = 0f; private const float maxTimeAlive = 10f; private Vector3 averagePosition; void Update() { if (debris.Length <= 0) Destroy(this.gameObject); if (!debris[0]) Destroy(this.gameObject); // calculate position averagePosition = Vector3.zero; foreach (Transform t in debris) { if(t) averagePosition += t.position; } averagePosition /= debris.Length; // add position transform.position = averagePosition; // destroy, if overtime timeAlive += Time.deltaTime; if (timeAlive > maxTimeAlive) Destroy(this.gameObject); } } }