// Copyright (C) 2014-2024 Gleechi Technology AB. All rights reserved. using UnityEngine; namespace VirtualGrasp.Onboarding { public class MetalImpact : MonoBehaviour { public AudioSource plateCollisionEffect; public AudioSource tableCollisionEffect; private float verticalVelocityThreshold = 1.0F; private void OnCollisionEnter(Collision collision) { if (collision.gameObject.name.Contains("plate")) { if (collision.relativeVelocity.magnitude > verticalVelocityThreshold) { plateCollisionEffect.Play(); } } else if (collision.gameObject.name.Contains("SM_Factory1001")) { if (collision.relativeVelocity.magnitude > verticalVelocityThreshold) { tableCollisionEffect.Play(); } } } } }