using System.Collections; using System.Collections.Generic; using UnityEngine; public class GridGroup : MonoBehaviour { [SerializeField] private int columns = 3; [SerializeField] private float spacingX = 3f; [SerializeField] private float spacingY = 3f; void Start() { for (int i = 0; i < transform.childCount; i++) { int row = i / columns; int col = i % columns; Transform child = transform.GetChild(i); child.localPosition = new Vector3( col * spacingX, -row * spacingY, 0f ); } } }