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36
Assets/Materials/Scripts/Billboard.cs
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36
Assets/Materials/Scripts/Billboard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Billboard : MonoBehaviour
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{
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private Transform _parentObject;
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public float heightOffset = 1.5f;
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void Start()
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{
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_parentObject = transform.parent;
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transform.SetParent(null);
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}
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void LateUpdate()
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{
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if (_parentObject == null) return;
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if (Camera.main == null) return;
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transform.position = _parentObject.position + Vector3.up * heightOffset;
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transform.LookAt(Camera.main.transform);
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transform.Rotate(0, 180, 0);
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}
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void OnDestroy()
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{
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if (_parentObject == null)
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{
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Destroy(gameObject);
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}
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}
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}
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