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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class ParticleExamples {
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public string title;
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[TextArea]
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public string description;
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public bool isWeaponEffect;
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public GameObject particleSystemGO;
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public Vector3 particlePosition, particleRotation;
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}
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