Files
ScienceLab.GravityForce/Assets/Materials/Scripts/AirTrailController.cs
2026-03-17 13:40:09 +02:00

40 lines
720 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AirTrailController : MonoBehaviour
{
[SerializeField] private TrailRenderer trail;
private bool _active;
void Awake()
{
trail.emitting = false;
trail.Clear();
}
void LateUpdate()
{
if (!_active) return;
}
public void Activate(Vector3 startPos)
{
transform.position = startPos;
trail.Clear();
trail.emitting = false;
trail.emitting = true;
_active = true;
}
public void Deactivate()
{
_active = false;
trail.emitting = false;
trail.Clear();
}
}