162 lines
4.3 KiB
C#
162 lines
4.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MarsmoonsOrbit : MonoBehaviour
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{
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public Transform mars;
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public MoonType moonType = MoonType.Phobos;
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public bool autoCalculateOrbit = true;
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public float manualOrbitRadius = 9.4f;
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public float orbitInclination = 1.08f;
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public float startAngleDegrees = 0f;
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public float timeScale = 10f;
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public bool showDebugInfo = false;
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private const float MARS_RADIUS_KM = 3390f;
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private const float PHOBOS_DISTANCE_KM = 9376f;
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private const float PHOBOS_PERIOD_HOURS = 7.65f;
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private const float DEIMOS_DISTANCE_KM = 23463f;
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private const float DEIMOS_PERIOD_HOURS = 30.3f;
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private float orbitRadius;
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private float angularSpeed;
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private float currentAngle = 0f;
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private float orbitCount = 0f;
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private float debugTimer = 0f;
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public enum MoonType
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{
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Phobos,
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Deimos
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}
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void Start()
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{
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if (mars == null)
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{
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mars = GameObject.Find("Mars")?.transform;
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if (mars == null)
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{
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enabled = false;
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return;
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}
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}
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CalculateOrbit();
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SetInitialPosition();
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}
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void CalculateOrbit()
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{
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float marsRadius = mars.localScale.x / 2f;
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if (autoCalculateOrbit)
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{
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if (moonType == MoonType.Phobos)
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{
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orbitRadius = marsRadius * (PHOBOS_DISTANCE_KM / MARS_RADIUS_KM);
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float period = PHOBOS_PERIOD_HOURS * 3600f;
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angularSpeed = (2f * Mathf.PI / period) * timeScale;
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orbitInclination = 1.08f;
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}
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else
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{
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orbitRadius = marsRadius * (DEIMOS_DISTANCE_KM / MARS_RADIUS_KM);
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float period = DEIMOS_PERIOD_HOURS * 3600f;
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angularSpeed = (2f * Mathf.PI / period) * timeScale;
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orbitInclination = 1.79f;
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}
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}
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else
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{
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orbitRadius = manualOrbitRadius;
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float period = (moonType == MoonType.Phobos ? PHOBOS_PERIOD_HOURS : DEIMOS_PERIOD_HOURS) * 3600f;
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angularSpeed = (2f * Mathf.PI / period) * timeScale;
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}
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}
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void SetInitialPosition()
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{
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currentAngle = startAngleDegrees * Mathf.Deg2Rad;
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UpdatePosition();
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}
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void Update()
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{
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if (mars == null) return;
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currentAngle += angularSpeed * Time.deltaTime;
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if (currentAngle >= 2f * Mathf.PI)
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{
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currentAngle -= 2f * Mathf.PI;
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orbitCount++;
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if (showDebugInfo)
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{
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Debug.Log(moonType + " orbit " + orbitCount);
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}
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}
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UpdatePosition();
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if (showDebugInfo)
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{
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debugTimer += Time.deltaTime;
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if (debugTimer >= 10f)
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{
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debugTimer = 0f;
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float progress = (currentAngle / (2f * Mathf.PI)) * 100f;
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Debug.Log(moonType + ": R=" + orbitRadius.ToString("F2") + " P=" + progress.ToString("F1") + "%");
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}
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}
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}
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void UpdatePosition()
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{
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float x = Mathf.Cos(currentAngle) * orbitRadius;
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float z = Mathf.Sin(currentAngle) * orbitRadius;
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float inclinationRad = orbitInclination * Mathf.Deg2Rad;
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float y = z * Mathf.Sin(inclinationRad);
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z = z * Mathf.Cos(inclinationRad);
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transform.position = mars.position + new Vector3(x, y, z);
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}
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void OnDrawGizmos()
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{
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if (mars == null) return;
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Gizmos.color = moonType == MoonType.Phobos ? new Color(1f, 0.5f, 0.5f, 0.5f) : new Color(0.5f, 0.7f, 1f, 0.5f);
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int segments = 64;
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Vector3 prevPos = GetOrbitPoint(0);
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for (int i = 1; i <= segments; i++)
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{
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Vector3 newPos = GetOrbitPoint(i * 2f * Mathf.PI / segments);
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Gizmos.DrawLine(prevPos, newPos);
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prevPos = newPos;
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}
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}
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Vector3 GetOrbitPoint(float angle)
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{
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float x = Mathf.Cos(angle) * orbitRadius;
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float z = Mathf.Sin(angle) * orbitRadius;
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float inclinationRad = orbitInclination * Mathf.Deg2Rad;
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float y = z * Mathf.Sin(inclinationRad);
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z = z * Mathf.Cos(inclinationRad);
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return mars.position + new Vector3(x, y, z);
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}
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}
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