16 lines
344 B
C#
16 lines
344 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlobeStartOrientation : MonoBehaviour
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{
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public float rotationX = 0f;
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public float rotationY = 0f;
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public float rotationZ = 0f;
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void Awake()
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{
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transform.rotation = Quaternion.Euler(rotationX, rotationY, rotationZ);
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}
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}
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