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45
Assets/Scripts/CameraManager.cs
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45
Assets/Scripts/CameraManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraManager : MonoBehaviour
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{
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[Header("Cameras")]
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[SerializeField] private Camera planetCamera;
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[SerializeField] private Camera zodiacCamera;
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[Header("Modes")]
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public bool planetsMode = true;
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public bool zodiacMode = false;
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void Start()
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{
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ApplyMode();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.P))
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{
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planetsMode = true;
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zodiacMode = false;
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ApplyMode();
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}
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if (Input.GetKeyDown(KeyCode.Z))
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{
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planetsMode = false;
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zodiacMode = true;
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ApplyMode();
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}
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}
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public void ApplyMode()
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{
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if (planetCamera != null)
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planetCamera.enabled = planetsMode;
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if (zodiacCamera != null)
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zodiacCamera.enabled = zodiacMode;
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}
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}
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