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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarouselRotate : MonoBehaviour
{
[SerializeField] private Transform swing;
[SerializeField] private float rotationSpeed = 60f;
[SerializeField] private Vector3 rotationAxis = Vector3.up;
private bool _isActive;
private void Reset()
{
swing = transform.parent;
}
private void Update()
{
if (!_isActive || swing == null) return;
swing.Rotate(rotationAxis.normalized * rotationSpeed * Time.deltaTime, Space.Self);
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
_isActive = true;
}
private void OnTriggerExit(Collider other)
{
if (!other.CompareTag("Player")) return;
_isActive = false;
}
}