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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoonGravity : MonoBehaviour
{
private Rigidbody _rb;
private void Awake()
{
_rb = GetComponent<Rigidbody>();
_rb.useGravity = false;
}
private void FixedUpdate()
{
_rb.AddForce(Vector3.down * 1.62f, ForceMode.Acceleration);
}
}