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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoonOrbitNeptune : MonoBehaviour
{
public Transform neptune;
public NeptuneMoonType moonType = NeptuneMoonType.Triton;
public bool autoCalculateOrbit = true;
public float manualOrbitRadius = 10f;
public float orbitInclination = 156.8f;
public float startAngleDegrees = 0f;
public float timeScale = 10f;
public bool showDebugInfo = false;
private const float NEPTUNE_RADIUS_KM = 24622f;
private const float TRITON_RADIUS_KM = 1353f;
private const float TRITON_DISTANCE_KM = 354759f;
private const float TRITON_PERIOD_HOURS = 141.0f;
private float orbitRadius;
private float angularSpeed;
private float currentAngle = 0f;
private float orbitCount = 0f;
private float debugTimer = 0f;
public enum NeptuneMoonType
{
Triton
}
void Start()
{
if (neptune == null)
{
neptune = GameObject.Find("Neptune")?.transform;
if (neptune == null)
{
enabled = false;
return;
}
}
CalculateOrbit();
SetInitialPosition();
}
void CalculateOrbit()
{
float neptuneRadius = neptune.localScale.x / 2f;
if (autoCalculateOrbit)
{
switch (moonType)
{
case NeptuneMoonType.Triton:
orbitRadius = neptuneRadius * (TRITON_DISTANCE_KM / NEPTUNE_RADIUS_KM);
angularSpeed = -(2f * Mathf.PI / (TRITON_PERIOD_HOURS * 3600f)) * timeScale;
orbitInclination = 156.8f;
break;
}
}
else
{
orbitRadius = manualOrbitRadius;
float period = GetPeriod() * 3600f;
angularSpeed = -(2f * Mathf.PI / period) * timeScale;
}
}
float GetPeriod()
{
switch (moonType)
{
case NeptuneMoonType.Triton: return TRITON_PERIOD_HOURS;
default: return TRITON_PERIOD_HOURS;
}
}
void SetInitialPosition()
{
currentAngle = startAngleDegrees * Mathf.Deg2Rad;
UpdatePosition();
}
void Update()
{
if (neptune == null) return;
currentAngle += angularSpeed * Time.deltaTime;
if (currentAngle <= -2f * Mathf.PI)
{
currentAngle += 2f * Mathf.PI;
orbitCount++;
if (showDebugInfo)
{
Debug.Log(moonType + " orbit " + orbitCount + " (retrograde)");
}
}
UpdatePosition();
if (showDebugInfo)
{
debugTimer += Time.deltaTime;
if (debugTimer >= 10f)
{
debugTimer = 0f;
float progress = (Mathf.Abs(currentAngle) / (2f * Mathf.PI)) * 100f;
Debug.Log(moonType + ": R=" + orbitRadius.ToString("F2") + " P=" + progress.ToString("F1") + "% RETROGRADE");
}
}
}
void UpdatePosition()
{
float x = Mathf.Cos(currentAngle) * orbitRadius;
float z = Mathf.Sin(currentAngle) * orbitRadius;
float inclinationRad = orbitInclination * Mathf.Deg2Rad;
float y = z * Mathf.Sin(inclinationRad);
z = z * Mathf.Cos(inclinationRad);
transform.position = neptune.position + new Vector3(x, y, z);
}
void OnDrawGizmos()
{
if (neptune == null) return;
Color gizmoColor = new Color(0.4f, 0.7f, 1f, 0.5f);
Gizmos.color = gizmoColor;
int segments = 64;
Vector3 prevPos = GetOrbitPoint(0);
for (int i = 1; i <= segments; i++)
{
Vector3 newPos = GetOrbitPoint(i * 2f * Mathf.PI / segments);
Gizmos.DrawLine(prevPos, newPos);
prevPos = newPos;
}
}
Vector3 GetOrbitPoint(float angle)
{
float x = Mathf.Cos(angle) * orbitRadius;
float z = Mathf.Sin(angle) * orbitRadius;
float inclinationRad = orbitInclination * Mathf.Deg2Rad;
float y = z * Mathf.Sin(inclinationRad);
z = z * Mathf.Cos(inclinationRad);
return neptune.position + new Vector3(x, y, z);
}
}