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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PoliceIdle : MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
if (animator != null)
{
animator.Play("idle_selfcheck_1_300f");
}
}
}