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2026-02-18 00:08:49 +02:00
commit 5105b6b060
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwingSmoothRotate : MonoBehaviour
{
[SerializeField] private Transform swing;
[SerializeField] private float leftAngle = -2.457f;
[SerializeField] private float rightAngle = 21f;
[SerializeField] private float rotateSpeed = 60f;
private float targetAngleX;
private bool rotate = false;
private void Update()
{
if (!rotate) return;
Vector3 current = swing.localEulerAngles;
float currentX = NormalizeAngle(current.x);
float newX = Mathf.MoveTowards(
currentX,
targetAngleX,
rotateSpeed * Time.deltaTime
);
swing.localEulerAngles = new Vector3(newX, current.y, current.z);
if (Mathf.Abs(newX - targetAngleX) < 0.1f)
{
rotate = false;
}
}
private void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player")) return;
if (gameObject.name.Contains("Left"))
{
targetAngleX = leftAngle;
rotate = true;
}
else if (gameObject.name.Contains("Right"))
{
targetAngleX = rightAngle;
rotate = true;
}
}
private float NormalizeAngle(float angle)
{
if (angle > 180f) angle -= 360f;
return angle;
}
}